META-ANALYSIS OF RESEARCH FINDINGS ON EFFECT OF GAMES ON SECONDARY SCHOOL STUDENTS

Code: 0596F057DF852022  Price: 4,000   66 Pages     Chapter 1-5    90 Views

1.1       Background of the Study

The advent and development of technology brings many things which may either ease or make life of people more difficult and complicated. One of results of this development is the opening of online gaming through the internet which has become addictive and one of the widely used leisure activities by many people and teenagers. Online gaming is a technology rather than a genre; a mechanism for connecting players together rather than a particular pattern of game play. Online games are played over some form of computer network, now typically on the Internet. According to one concerned Internet Cafe entrepreneur, “Internet Cafes are seducing youths to a new form of addiction, one which may not destroy their bodies as drugs do, but which is certainly twisting their minds.” In reality, students mostly are addicted in online gaming. They sacrifice their allowances just to save for their bets on online gaming. In fact, students already fail to remember their commitment in school and in their home. Accordingly, video games have an immense impact in the lives of their family, it also distracting students and compromise ones jobs. This can be seen through their attitudes and worse in their absences in their classes and workplace J. .Fieror (2016) said that he can't concentrate on what he is doing. He added that most of the time his mind is not working for he is pre-occupied of the on line games he is addictive to. Adolescents and even adults are becoming hooked with online games which are becoming more and more popular. In fact, most online games tend to get old too quickly and lost their appeal. It is because of the ever growing number of online games being develop from time to time. Nowadays, the popular online games that encourage the students to play are minimilitia, dota 2, leage of legends, special force, crazy kart, grand chase etc.

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